THE BASICS OF Character Creation
Talk with your Game Master.
Before you start making a character for a campaign, make sure you know what content is and isn't allowed in their setting. Are you playing within Edge of the Empire, Age of Rebellion, Force and Destiny, or a mix? There are careers and species that are purpose built for each. Most GMs for will state that they allow officially published content only. See how they feel about players using homebrew before you build a character using it.
How are you going to play the game? In-person? On a Virtual Tabletop? There's the official printable character sheet or online hosted options (like RPGSessions and SWSheets). Check out our page for character sheets.
Determine a Character's Concept
Every character starts as an idea. Do you want to play a dashing scoundrel of a smuggler, a gifted Rodian mechanic and pilot, or a mercenary whose reputation for lethality precedes him? Before you start writing down any numbers, you are encouraged to take a few moments and think about the character you want to build and where that character came from.
Identify a Species, Career, and Specialization
The galaxy is a crowded place, full of numerous sentient species that all have their own unique abilities and beliefs, and your choice of species will help determine your character’s idiosyncratic abilities and characteristics. Those, in turn, will influence selection of careers. You can look through available Species on the community Wiki here, along with Careers here.
Species determine starting characteristics, wound threshold, strain threshold, starting experience, and special abilities.
Career/Specialization determine career skills and starting skill ranks.
Obligation, Duty, or Morality?
A unique feature of the Star Wars RPG are the background mechanics of Obligation, Duty and Morality. These independent systems ground your character to their in-universe debts, services, or choices. It's typically best when starting out to match your choice here to the Career you chose and its respective core rulebook. So Gadgeteers, from Edge of the Empire, start with Obligation. Commodores, from Age of Rebellion, start with Duty. Aggressors, from Force & Destiny, start with Morality. Confused? Ask your GM!
This guide walks through the ten steps of character creation in more detail - building a quick-witted scoundrel well-suited to navigating the trickier social situations likely to manifest in the shady locations of Edge of the Empire as an example.